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Channel: performance – Liam O'Donnell
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Connected TV development with AIR for TV

Having just finished building the UI for the YouView set top box, I thought I’d share some of my insights into best practices when building applications for such resource constrained devices. The...

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Sneaky tricks for developing on small devices – Bitmap ‘folding’

One of the most problematic constraints when developing applications for mobile or Set Top Box is video memory (AKA VRAM). You often will not have control over how much video memory is allocated to...

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Boosting Unity performance on mobile devices

Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your...

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Optimal scrolling for 2D games or UIs

I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid for the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the...

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